Operation Flashpoint Cold War Crisis Patch 1.3
Operation Flashpoint Cold War Crisis Patch 1.3 8,0/10 8805reviews
Operation Flashpoint is the total conflict simulator where everything happens for real – including the speed of sound. If the bullet’s faster, it’s a silent death for you, Private. Operation Flashpoint.
Version: v.1.96 Full WARNING: Multiplayer game in 1.96 version is NOT compatible with 1.75-1.91 games / servers. Multiplayer: • When MP mission file transfer failes, client is disconnected • Several anti-cheat measures implemented.
• Unit killed inside a vehicle sometimes did not respawn. • Gunner aiming was unstable. • Visual glithes in the ingame browser. • Faster response in various game setup screens. • Testing of server-client mod compatibility is now possible. Stability and Security: • More improvements in virtual address range handling. This should prevent error messages like 'Out of memory (index buffer) • Various crash opportunities fixed.
• Better handling of virtual memory address space. When this space was exhausted, it could cause a crash or olive green screen. • AI waypoint delays and other AI degradation was possible on very fast CPU. • Whole partition could be deleted when DirectPlay server creation failed (this could happen when TCP component was missing or it was blocked by a firewall). • Different file-acess technique is now used when memory mapping fails.
Cara Setting Printer Sharing Wifi. This should prevent Cannot memory map file errors. • Some crash opportunities fixed. Scripting: • Command 'private' did not work when variable name contained any upper case letter.
• Event handlers were not saved properly (affects some 3rd party addons). • Event handler 'init' is now launched on all machines in MP game. Miscellaneous: • Improved AI Airplane dogfighting. • Fixed terrain lighting direction bug.
• Autocentering force did not work properly on some joysticks including MS Sidewinder FF 2. • Some other minor bugs fixed.
CHANGE LOG ========== 1.96 - Fixed: SCUD animation caused strange visual behaviour (introduced in 1.95) 1.96 - Fixed: Long blue triangle artifacts (introduced in 1.95). 1.96 - Fixed: MP - when mission file transfer failes, client is disconnected. 1.95 - Fixed: More improvements in virtual address range handling. 1.95 - Fixed: AI units could not take any magazines. 1.95 - Improved: Several anti-cheat measures implemented.
1.95 - Improved: AI Airplane dogfight evasive tactics. 1.95 - Fixed: Airplane rudder working during flight.
1.95 - Fixed: after load, engine was off for cars, tanks and planes 1.95 - Optimized: Much faster map drawing for very big islands. 1.95 - Fixed: Rendering artifact: White dots or lines on a terrain when using HW T&L. 1.95 - Fixed: Bug in animation loading. As a result some 3rd party addons with custom animation could cause a crash.
1.95 - Fixed: Ship wobbling when going south and using mouse controls. 1.93 - Fixed: MP: Some.pbo files containing subdirectories were not accessed correctly on Linux server. This included sounds.pbo and voice.pbo. 1.93 - Improved: Nonconnectable sessions are on the end of MP session list 1.93 - Fixed: Wrong time left info position in MP session list 1.93 - Fixed: Lighting direction was wrong on terrain (bug was present since version 1.00 and even before) 1.93 - Fixed: Units inside vehicles sometimes did not respawn. 1.93 - Fixed: Autocentering force did not work properly on some joysticks including MS Sidewinder FF 2. 1.93 - Fixed: MP: Small numeric error in vehicle orientation network transfer could make gunner aiming very difficult (cursor could move with no reason). 1.93 - Fixed: Crash when SCUD launch sound loading failed.
1.93 - Fixed: Possible crash during removeAllEventHandlers. Descargar Drivers Canon Pixma Mp130 Gratis. 1.93 - Fixed: Crash possible when deleteVehicle was used in waypoint 'On activation' field. 1.93 - Fixed: Scripting command 'private' did not work when variable name contained any upper case letter. 1.93 - Fixed: Crash when too long mod list entered 1.93 - Fixed: Crash when 'variants' field in the voice config was empty. 1.93 - Fixed: Scripting command drop could cause crash when used with NULL object.
1.93 - Fixed: Event handlers were not saved properly. 1.93 - Fixed: New command line option -nomap was ignored sometimes.
1.93 - Fixed: AI waypoint delays and other AI degradation possible on very fast (~3GHz) CPU due to bad handling of high resolution timers. 1.92 - Improved: Flushing of stdout (for instant console output) on Linux.